Erik Olsson
Researcher
Uppsala universitet

iGame

Innovation Game: A Summer School Applying Serious Game Design on Health Care and Learning


In Innovation Game, gamification is used as a tool to teach young people how to address real-life healthcare challenges. Participants will work in multidisciplinary teams, in close interaction with serious games experts and professionals in the business and public healthcare sectors. Their solutions will be shared through outreach activities, and the final phase of the training will focus on the progress from innovation to start-up during a visit to Paris, France.

About this activity

This summer school shows young people how to use game-design solutions to address health challenges. The participants will work in multidisciplinary teams, developing gamified solutions for challenges identified by a public healthcare organisation (Gotland Region in Sweden), a hospital (Assistance Hôpitaux Publique de Paris) and health companies. Using modern pedagogy and hands-on practice, the course will teach serious game design, group dynamics and innovative thinking. The teams will develop relevant solutions that serve the target group’s need. Solutions will be pitched to a panel of experts – from academia, healthcare and business – who will provide feedback to the participants. The solutions will also be documented and shared with potential stakeholders. Teams will meet with business coaches, receive an introduction to the support network of the innovation ecosystem, and learn how to make use of accelerator programmes. The course ends with a two-day learning expedition to Cap Digital (www.capdigital.com/en), and the EdFab (www.edfab.fr) premises in Paris, France, where participants will pitch their solutions and meet French start-ups, entrepreneurs and researchers in the health sector.

Visit the course website.

EIT Health Partners in this project